Welcome to Consul's Landing
A Player's Guide to the City of Gears and Grime
Welcome, traveler, to Consul's Landing. Whether you've come seeking fortune in the scrap heaps of the Undercity, an apprenticeship in the prestigious Crafting Guilds, or simply a fresh start far from the scars of the Great War, you'll find that the city is a place of infinite opportunity and equal danger.
The World as You Know It
1. The Shadow of the 200-Year War
The continent is still healing from a two-century-long civil war that pitted the ancient Gnomish kingdoms against the rising tide of industrial necromancy and the "Engineers of the New Age." The war ended decades ago, leaving behind a world where magic and machinery are inextricably linked. Many of the people you see on the streets -- the "Augmented" -- carry the physical weight of that war in the form of brass limbs and ticking hearts.
2. The Great Ascent
Consul's Landing is a vertical city, built into the cliffs and spanning a massive river.
- The High District: Where the Council rules and the wealthy elite reside. Mayor Caspian Vane, a career human politician, struggles to maintain order amidst the city's slow decay.
- The Craftsman's Quarter: The heart of the city's industry. The air here smells of coal smoke, ozone, and tanned leather.
- The Undercity: A dark, lawless labyrinth of decommissioned plumbing and hidden warrens beneath the working city.
3. The Council of Six
The city is not ruled by a King, but by a coalition of interests known as the Council. These six seats represent the established powers of the surface: the Mayor, the Merchant Guild, the Engineers, the Crafters, the Mages, and the Fighters.
Notably, the Undercity has no seat and no vote in the city's governance. It is considered a "non-jurisdiction," meaning the Council provides it no services and recognizes no rights for those who dwell within it.
Life in the City
Law and Order
The City Watch is a diverse force of various races tasked with keeping the peace. While they handle the day-to-day security of the districts, they often coordinate with Dragonborne Town, a sovereign enclave of Dragonborne located nearby. The Dragonborne are known for their discipline, though they mostly focus on their own community's interests and the protection of their bloodlines.
The "Silent Workers"
Everywhere you look, you will see Constructs. These massive, brass-and-iron machines perform the heavy lifting of the city. To the common citizen, they are mindless tools -- reprogrammed relics of the war used for construction and defense. They don't talk, they don't sleep, and they always obey... or so the Engineers Guild claims.
The Legend of Mercury's Justice
Every tavern regular has a story about Mercury's Justice. Legend says it is an ancient Dwarven relic belonging to the kings of old. It is said to ensure prosperity and health for the community that holds it. In a city struggling with failing "Construct Hearts" and urban decay, the hunt for this Dwarven treasure is more than just a hobby for some -- it's a necessity.
Rumors on the Wind
"If you're looking for gear, find the Vuitton Maison. Their leatherwork is the only thing that'll hold up against the grime of the lower levels."
"Captain Haldor Stout is a fair man, but don't let him catch you at the gambling dens; he has a low tolerance for those who waste their coin and their wits."
"The Watch doesn't go below the basement levels. Down there, you aren't a citizen -- you're just an intruder. Only those born in the dark know how to navigate the 'True' Landing."