The Goblin Frame-up (Active Adventure)
The Hook
The Council (Vane & Thorne) orders the neutralization of a "Goblin Threat" in the suburbs. They want it quiet.
The Truth
The Dust-Walker Goblins are "Border Sentinels" protecting the city from Maliki's river horrors. Bippy is framing them to clear trade routes for the Merchant Guild.
Path A: The Extermination
If the party attacks the camp, they face a desperate defense by High Chief Grogul.
- The Fight: Grogul (Lv 2 Boss) + 2 Commandos + 4 Warriors. He fights to delay the party so the children can escape.
- The Aftermath: On Grogul's body, they find the Dragonborne Treaty signed by Elder Rykar.
- Consequence: Rykar declares a "Blood Debt." The River Horrors attack the suburbs within 48 hours without goblin sentinels.
Path B: The Investigation
If the party investigates, they find clues pointing to Bippy.
- Clue 1: The "Goblin Arrows" are made of Dwarven Scrap metal (Bippy's signature).
- Clue 2: The tunnel near the crime scene is perfectly circular (Engineer Drill), not dug by hand.
- The Reveal: Tracking Bippy leads to his "Bolt-Hole" where he is hoarding stolen Construct Hearts. Among the loot is a Shard of Mercury's Justice (The Silver Buckle Piece).
Combat Stats for This Adventure
Goblin Warrior (Level -1)
- AC 16, HP 6. Speed 25ft.
- Melee: Dogslicer +8 (1d6 S). Ranged: Shortbow +8 (1d6 P).
- Stealth +5. Reaction: Goblin Scuttle (Step when ally ends move adjacent).
Goblin Commando (Level 1)
- AC 17, HP 15. Speed 25ft.
- Melee: Horsechopper +9 (1d8+3 S, Reach/Trip).
- Combat Advantage: Extra 1d6 damage to flat-footed targets.
High Chief Grogul (Level 2 Boss)
- AC 19, HP 30. Speed 25ft.
- Melee: Greatclub +10 (1d10+4 B). Ranged: Javelin +8 (1d6+4 P).
- "Hold the Line": All goblin allies within 30ft gain +1 AC and +1 to Saves vs Fear.
Bippy (Level 4 Thief)
- AC 21, HP 60.
- Melee: Shortsword +13 (1d6+4 P). Sneak Attack: 2d6.
- Weakness: Fancy Cheese (DC 20 Will or Stunned 1).
Whiskers (Level 3 Ruffian)
- AC 19, HP 45.
- Melee: Heavy Club +11 (1d10+4 B). Bravery: +2 vs Fear.
Ratfolk Sneak (Level -1)
- AC 15, HP 6.
- Melee: Dagger +5 (1d4 piercing).
- Pack Attack: Extra 1d4 damage if flanking with an ally.
Malfunctioning Scrapper (Level 2)
- AC 18, HP 30.
- Melee: Rusty Pincers +10 (1d8+4 plus Grab).
- Surge: 2d6 Electricity (10ft emanation, DC 18 Ref).
Combat Scenarios: Betraying Bippy
The Rat-Trap (Low)
Cornered in an alley. 4 Ratfolk Sneaks (Lv -1). Tactics: Hide in shadows, use Pack Attack.
The Scrap Yard (Moderate)
Assaulting the bolt-hole. Whiskers (Lv 3) + 2 Sneaks (Lv -1). Tactics: Whiskers tanks; sneaks flank the Barbarian.
Last Stand (Severe)
Cornering Bippy in the warrens. Bippy (Lv 4) + Whiskers (Lv 3) + 1 Sneak (Lv -1). Tactics: Bippy uses mobility and smoke bombs.