Merchant Goods (Level 1)
| Item | Price | Merchant | Benefit |
|---|---|---|---|
| Void-Iron Polish | 5 gp | Brom | +1 Intimidation; looks "newly wiped" |
| Soul-Stone Stabilizer | 20 gp | Zora | Quiets voices in the Heart |
| Gnomish Royal Seal | 50 gp | Black Market | Relic from Gear Palace; memory trigger for The General |
| Heavy Lead Plating | 10 gp | Kragga | +1 AC / -5ft Speed |
| Sturdy Vuitton Bracers | 2 gp | Louis Vuitton | +1 AC vs. Scrappers |
| Rat-Nip Oil | 5 gp | Zora | +1 Stealth (1 hr) for Ratfolk |
| Healing Herbs | 1 gp | Druid/Zora | Stabilizes dying creature |
| "Roundest" Rock | 1 cp | Dragonborne | High social value to Dragonborne |
Cavern-Blind Trout Economy
| Product | Price | Market |
|---|---|---|
| Standard Sale | 3-5 GP | Upscale inns |
| Boutique Specimen | 8-12 GP | Private noble chefs |
| Heinrich's Discount | ~2-3 GP (35% off) | Rapid liquidation for Big Boss |
GM Secrets Quick-Reference
- Maliki's Siphon: The crack in the plaza is a physical drain for ley-line energy. Silas uses it to power a mechanical king.
- The General's Heart: Contains the artifact Mercury's Justice inside its core cavity. Only accessible if the General is "reclaimed."
- Bilfur's Fate: Turned into the city's foundation-engine. Brom knows but won't admit it.