Bestiary: Krenko's Scrapper Tokens (PF2e)
Built to be Krenko's mass-produced infantry for Maliki's Series 2 army. Forged from stolen Dwarven scrap metal.
GM Tactics
Because Scrapper Tokens are entirely Mindless, they cannot be demoralized, frightened, or reasoned with. They will: - March in straight lines, ignore their own safety - Intentionally swarm the party to maximize overlapping blast radii of Unstable Frames - Standard Tokens surround melee fighters (like The General) - Wolf-Riders circle edges to target backline (Heinrich, the Druid) - Burners stay at distance for eyebeams, threatening explosions if engaged in melee
Standard Scrapper Token (Level 1)
Traits: N, Small, Construct, Mindless Immunities: Mental effects, bleeding, death effects, disease, healing, necromancy, nonlethal attacks, poison, unconscious condition
| Stat | Value |
|---|---|
| AC | 16 |
| HP | 20 |
| Hardness | 2 (Dwarven Scrap Plating) |
Melee: Scrap-Iron Dogslicer +8 (Agile, Finesse), Damage 1d6+2 Slashing
Unstable Frame: When reduced to 0 HP, explodes. All creatures within 5 feet take 1d6 piercing/slashing damage (DC 17 Basic Reflex save).
Scrapper Wolf-Rider & Mechanical Mount (Level 2)
For flanking and running down fleeing targets in Undercity pipes.
The Rider (Scrapper Token)
| Stat | Value |
|---|---|
| AC | 18 |
| HP | 30 |
| Hardness | 3 |
Melee: Rusty Horsechopper +9 (Reach 10 ft, Trip), Damage 1d8+3 Piercing/Slashing
The Mount (Clockwork Wolf)
Traits: N, Medium, Construct, Mindless. Speed 40 ft.
| Stat | Value |
|---|---|
| AC | 16 |
| HP | 24 |
| Hardness | 2 |
Melee: Jaws +9, Damage 1d6+2 piercing plus Knockdown
Volatile Cavalry: If the mount is destroyed, it triggers Unstable Frame (1d6 damage, DC 18 Reflex). The Rider can use a reaction to leap free, landing in an adjacent square.
Malfunctioning Scrapper (Level 2)
Earlier, flawed prototype. Leaks dangerous energy. Often sent as suicide bombers.
| Stat | Value |
|---|---|
| AC | 18 |
| HP | 30 |
| Hardness | 4 |
Melee: Rusty Pincers +10, Damage 1d8+4 slashing plus Grab
Electrical Surge: Release pent-up energy, dealing 2d6 Electricity in a 10-foot emanation (DC 18 Basic Reflex).
Unstable Frame: Explodes for 2d6 piercing/slashing upon death (DC 18 Basic Reflex).
Clockwork Scrapper Burner (Level 3)
Elite variant using advanced schematics stolen from the Gear Icon. Mobile artillery and arsonists.
| Stat | Value |
|---|---|
| AC | 16 |
| HP | 32 |
| Hardness | 4 |
| Weakness | Vulnerable to electricity |
Melee: Integrated Dogslicer +10, Damage 1d4+5 Slashing. Welded to arm -- cannot be disarmed.
Searing Eyebeam: Once every 1d4 rounds (free action). Ranged touch attack (20 ft), dealing 2d6 fire damage. DC 14 Reflex or catch on fire.
Fiery Unstable Frame: On death, internal boiler detonates alongside scrap casing. 1d6 slashing + 2d6 fire to all within 5 feet (DC 14 Basic Reflex).
Quick Reference: Syndicate Support Units
Syndicate Wolves (Level 1)
- Wear tracking collars/bracelets ("K" marked)
Scrapper Scout (Level 0)
- Has Optical Target Lock (+1 to ally attacks)
Syndicate Juggernaut (Level 2)
- Built from Dwarven gate-hinges. Hardness 4. Reactive Guard.
Syndicate Overseer (Level 2)
- Not mindless. Contains a rudimentary soul-shard. Can direct the swarm.
Session 3 Encounter Tables (5 Players, Level 1)
1. The Pipe-Way Patrol (Easy - 60 XP)
Units: 4x Goblin Warriors (Level -1) Tactic: Bippy's crew. Taunt and retreat, leading party toward trap or planted evidence.
"The hiss of leaking steam nearly drowns out the high-pitched giggling... they wave serrated blades, looking more interested in taunting than fighting."
2. Krenko's Vanguard (Hard - 150 XP)
Units: 1x Scrapper Token (Level 2), 6x Goblin Warriors (Level -1) Token Stats: AC 18, HP 30, Hardness 2. Pincer +10 (1d8+4). Soul-less Surge: Explodes on death (1d6 Elec, DC 18 Ref).
"You see a jagged, unpolished mass of blackened iron held together by gold-flecked wire... This is mass production; this is Krenko's Foundry."
3. The Dust-Skulker Raiders (Hard - 160 XP)
Units: 2x Goblin Wolf Riders (Level 1), 2x Wolves (Level 1), 2x Goblin Warriors (Level -1) Tactic: Wolves use Knockdown (Trip). Riders pick off prone targets with bows.
"The growl of hunting beasts echoes... goblins wearing bits of scavenged Dragonborne plate, their eyes wild with duty and desperation. They are fighting for their lives."